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Documentation
  • Welcome!
  • Game Creator 2 Modules
    • UMA Integration
      • Getting Started
      • Avatar
        • Plugins
          • Renderer Manager
      • Remember
      • Variables
      • Dynamic UI
        • Dynamic Stepper UI
        • Dynamic List UI
        • Dynamic Cell UI
      • Slot Data Asset
      • Visual Scripting
        • Instructions
          • UMA
            • Addressables
              • Preload Avatar Assets
              • Preload Label Assets
              • Preload Race Assets
              • Preload Text Recipe Assets
              • Set Unload Delay
              • Unload All Assets
              • Unload Avatar Assets
              • Unload Label Assets
            • Common
              • Build Avatar
              • Can Always Rebuild Skeleton
              • Can Build Avatar
              • Can Bundle Check
              • Can Keep Mecanim Avatar
              • Can Load BlendShapes
              • Change Atlas Resolution Scale
              • Change Blend-Shape
              • Is Avatar Visible
              • Load Avatar Definition
              • Randomize Avatar
              • Remove Blend-Shape Data
              • Remove Bone
              • Save Avatar Definition
              • Set Animator Controller
              • Set Blend-Shape Data
              • Set Default Load Options
              • Set Default Save Options
              • Toggle Avatar Visibility
            • DNA
              • Add Predefined DNA
              • Can Keep Predefined DNA
              • Change DNA
              • Fill List with DNA Names
              • Load All Predefined DNA
              • Remove All Predefined DNA
              • Remove Predefined DNA
              • Reset All DNA
            • Expression Player
              • Change Expression
              • Change Expression Set
              • Change Min Weight
              • Override Mecanim Eyes
              • Override Mecanim Hands
              • Override Mecanim Head
              • Override Mecanim Jaw
              • Override Mecanim Neck
              • Reset Expressions
              • Set Disable Distance
              • Set Eye Blinking
              • Set Eye Gaze
              • Set Eye Saccade
              • Setup Expression Player
            • Generator
              • Can Convert Mipmaps
              • Can Convert Render Textures
              • Can Fast Generation
              • Can Process All Pending
              • Can Save and Restore Ignored Items
              • Change Atlas Resolution
              • Change Ignore Tag
              • Change Initial Scale Factor
              • Change Iteration Count
              • Set Fit Atlas
              • Set Garbage Collection
            • Overlay Color
              • Change Shader Property Color
              • Change Shader Property Float
              • Change Shader Property Integer
              • Change Shader Property Texture
              • Change Shader Property Vector
              • Clear All Shared Colors
              • Clear Shared Color
              • Extract Shared Color Table
              • Fill List with Shared Colors
              • Remove Unused Shared Colors
              • Set Channel Mask
              • Set Overlay Color
              • Set Shared Color
            • Plugins
              • Renderer Manager
                • Set Active Renderer Element
                • Set Active Renderer Manager
                • Toggle Active Renderer Element
            • Race
              • Add Race Animator Controller
              • Change Race
              • Fill List with Race Names
              • Remove Race Animator Controller
              • Set Default Race Animator Controller
              • Set Default Race Change Options
            • Recipe
              • Add Default Wardrobe
              • Add Utility Recipe
              • Add Wardrobe
              • Add Wardrobe Collection
              • Can Load Default Wardrobes
              • Clear Collection Group
              • Clear Wardrobe Slot
              • Fill List with Wardrobe Collections
              • Fill List with Wardrobes
              • Fill List with Wardrobe Slots
              • Load Default Wardrobes
              • Load Recipe String
              • Load Text Recipe
              • Reapply Wardrobe Collections
              • Remove All Default Wardrobe
              • Remove All Wardrobe Collections
              • Remove All Wardrobes
              • Remove Default Wardrobe
              • Remove Unused Wardrobe Collections
              • Remove Wardrobe
              • Remove Wardrobe Collection
              • Set Text Recipe
              • Set Wardrobe
              • Set Wardrobe Collection
            • UI
              • Change Target
              • Select Cell
              • Select First Value
              • Select Index Value
              • Select Last Value
              • Select Next Value
              • Select Previous Value
              • Stop Dynamic Cell UI
              • Stop Dynamic UI
            • Utilities
              • Set Text to File
              • Set Text from File
              • Set Text from Web
          • Cameras
            • Change Gate Fit
            • Change Lens Shift
            • Change Sensor Size
            • Is Physical Camera
          • Logic
            • Check Conditions Else Skip
          • Time
            • Wait Conditions
          • UI
            • Change Interactable
            • Change Anchors
            • Change Position
            • Change Size
        • Conditions
          • UMA
            • Addressables
              • Is Recipe Loaded
              • Is Label Loaded
              • Is UMA Addressables
            • Common
              • Can Build Avatar
              • Can Load BlendShapes
              • Has Bone
              • Has Slot Data
              • Is Dynamic Character Avatar
            • Context and Library
              • Is AnimatorController Exist
              • Is DynamicUMADnaAsset Exist
              • Is OverlayDataAsset Exist
              • Is RaceData Exist
              • Is SlotDataAsset Exist
              • Is TextAsset Exist
              • Is UMAMaterial Exist
              • Is UMATextRecipe Exist
              • Is UMAWardrobeCollection Exist
              • Is UMAWardrobeRecipe Exist
            • DNA
              • Compare DNA Value
              • Has DNA
            • Expression Player
              • Compare Expression Value
              • Has Expression
            • Generator
              • Compare Ignore Tag
              • Is Avatar Pending
              • Is Avatar Processing
              • Is Generator Idle
            • Overlay Color
              • Compare Overlay Color
              • Has Shared Color
            • Plugins
              • Renderer Manager
                • Is Renderer Element Active
                • Is Renderer Manager Active
            • Race
              • Compare Active Race
              • Is Race Cross Compatible
              • Is Race Humanoid
            • Recipe
              • Compare Text Recipe
              • Compare Wardrobe
              • Compare Wardrobe Collection
              • Compare Wardrobe Collection on Group
              • Compare Wardrobe on Slot
              • Has Available Wardrobes
              • Has DNA Converter Controller
              • Has Override DNA
              • Has Replaces
              • Has Wardrobe
              • Has Wardrobe Collection
              • Is Collection Group Empty
              • Is Race Compatible
              • Is Suppressing Wardrobe Slot
              • Is Utility Recipe
              • Is Wardrobe Collection Applied
              • Is Wardrobe Compatible
              • Is Wardrobe Slot Empty
              • Is Wardrobe Slot Suppressed
        • Events
          • UMA
            • On Avatar Begun
            • On Avatar Create
            • On Avatar Destroy
            • On Avatar Update
            • On DNA Update
            • On Expression Change
            • On Race Change
            • On Recipe Update
            • On Wardrobe Add
            • On Wardrobe Remove
      • Utilities
      • Releases
    • Tactile
      • Getting Started
      • Tactile Control
      • Touchable Area
        • Primitive
          • Box
          • Circle
          • Polygon
        • Screen
          • Full Screen
          • Half Screen
          • Quarter Screen
        • Transform
          • Ellipse Transform
          • Rect Transform
      • Control Type
        • Default None
        • Push Button
        • Analog Stick
        • Steering Wheel
        • Swipe Pad
        • Gesture Pad
        • Skill Button
        • Skill Stick
      • Custom Device
      • Visual Scripting
        • Instructions
          • Input System
            • Disable Touch Simulation
            • Enable Touch Simulation
          • Tactile
            • Change Unique ID
            • Is Interactable
            • Set Raycast
            • Analog Stick
              • Is Handle Locked
              • Is Handle Relative
              • Is Handle Sensitive
              • Is Surface Constrain
              • Is Surface Dynamic
              • Is Surface Reposition
              • Set Arrow Damping
              • Set Arrow Offset
              • Set Arrow Steps
              • Set Arrow Threshold
              • Set Handle Axis
              • Set Handle Damping
              • Set Handle Deadzone
              • Set Surface Damping
            • Gesture Pad
              • Set Pan Sensitivity
              • Set Pan Threshold
              • Set Pinch Sensitivity
              • Set Pinch Threshold
              • Set Twist Sensitivity
              • Set Twist Threshold
            • Steering Wheel
              • Is Recenter
              • Set Deadzone
              • Set Max Angle
              • Set Sensitivity
              • Set Snap Angle
            • Skill Control
              • Is Usable
              • Reset Cooldown
              • Start Cooldown
            • Swipe Pad
              • Is Continuous
              • Set Max Swipe Duration
              • Set Max Sample Deviation
              • Set Min Swipe Distance
              • Set Max Sample Deviation
        • Conditions
          • Input System
            • Has Touchscreen
            • Is Touch Simulation
          • Math
            • Compare Magnitude
          • Tactile
            • Is Default None
            • Is Holding
            • Is Interactable
            • Is Point Within Area
            • Is Pressing
            • Is Released In Area
            • Analog Stick
              • Is Analog Stick
              • Is Handle Locked
            • Gesture Pad
              • Is Gesture Pad
            • Push Button
              • Is Push Button
            • Skill Control
              • Is Castable
              • Is Cooldown
              • Is Skill Button
              • Is Skill Stick
              • Is Skill Type
            • Steering Wheel
              • Is Steering Wheel
            • Swipe Pad
              • Is Swipe Pad
        • Events
          • Input System
            • On Device Change
          • Tactile
            • On Hold
            • On Multi-Tap
            • On Press
            • On Release
            • On Slow Tap
            • On Tap
            • While Holding
            • While Pressing
            • Gesture Pad
              • On Pan
              • On Pinch
              • On Twist
            • Swipe Pad
              • On Swipe
            • Skill Control
              • On Activate Skill
              • On Reset Cooldown
              • On Start Cooldown
      • Releases
  • External Links
    • Unity Asset Store
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  • Parameters
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  1. Game Creator 2 Modules
  2. UMA Integration
  3. Visual Scripting
  4. Conditions
  5. UMA
  6. Context and Library

Is UMATextRecipe Exist

UMA » Context and Library » Is TextRecipe Exist

Description

Returns true if the UMATextRecipe with a given name is found in the UMA Context; otherwise, returns false

Parameters

Name
Description

Name

The name of the UMATextRecipe to find in the global library

Keywords

UMA

Last updated 1 year ago

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