Slot Data Asset

The module features a dedicated Slot Data Asset that extends from UMA.SlotDataAsset which enable its events to interact with the visual scripting capabilities of Game Creator 2.

The 'self' argument property refers to the Avatar to which this slot data is added. The 'target' argument property refers to the Character to which this slot data is added.

When the 'Run Once' checkbox is checked, the instructions under the event to which it belongs will only run once until the Slot Data is removed and added again to the Avatar. When unchecked, it will run every time the Avatar is built.

Creating Slot Data Asset

Creating custom Slot Data Assets is easier than ever with the Slot Builder. Although it generates UMA.SlotDataAsset, you can easily convert them into UMA Integration's SlotDataAsset using the provided utility menu.

you can also manually create UMA Integration's SlotDataAsset by:

  1. Right-click in your project window.

  2. Navigate to Create > Game Creator > UMA > Slot Data Asset or Slot Data Asset - WildCard.

  3. Edit your newly created custom Slot Data Asset.

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