Skill Button
Description
A Skill and Button control type used for skill without directional aiming. Supports skill activation, cooldowns, and cancellation.

Common
Input Simulate: The Button control path of the input control to be simulate.Input Execution: Defines how the value transitions or updates during button press and release.Momentary: Sends a value of1while the button is pressed, and0when released.Press Pulse: Sends a value of1while the button is pressed, and0when released.Press Pulse: Sends a value of1immediately when the button is released, followed by0.
Is Usable: Determines whether the Skill Button can be used.
Cooldown
Fill: A reference to a image component with image type set to filled.Text: A reference to a text or TMP component to display the remaining cooldown.Format: The number format wrapped with curly braces used when displaying the cooldown as text. e.g.{0} → 12
{0.0} or {1} → 12.3
{0.00} or {2} → 12.34
Duration: The total time duration to finish the cooldown.Time Mode: The time scale that affects the duration of the cooldown.Is Manual: Determines whether the cooldown is managed manually (via Instruction or scripting). If set to false, the cooldown starts automatically after casting.
Cancellation
Cancel Area: A reference to a Tactile Control component. Interactions such as press, release, etc. of a Cancel Area will also trigger regardless if its interactable or not when using the Skill Button.Is Inverted: If true, cancellation is triggered outside the Cancel Area. If false, it is triggered inside the area.
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