Skill Button
Description
A Skill and Button control type used for skill without directional aiming. Supports skill activation, cooldowns, and cancellation.

Common
Input Simulate
: The Button control path of the input control to be simulate.Input Execution
: Defines how the value transitions or updates during button press and release.Momentary
: Sends a value of1
while the button is pressed, and0
when released.Press Pulse
: Sends a value of1
while the button is pressed, and0
when released.Press Pulse
: Sends a value of1
immediately when the button is released, followed by0
.
Is Usable
: Determines whether the Skill Button can be used.
Cooldown
Fill
: A reference to a image component with image type set to filled.Text
: A reference to a text or TMP component to display the remaining cooldown.Format
: The number format wrapped with curly braces used when displaying the cooldown as text. e.g.{0} → 12
{0.0} or {1} → 12.3
{0.00} or {2} → 12.34
Duration
: The total time duration to finish the cooldown.Time Mode
: The time scale that affects the duration of the cooldown.Is Manual
: Determines whether the cooldown is managed manually (via Instruction or scripting). If set to false, the cooldown starts automatically after casting.
Cancellation
Cancel Area
: A reference to a Tactile Control component. Interactions such as press, release, etc. of a Cancel Area will also trigger regardless if its interactable or not when using the Skill Button.Is Inverted
: If true, cancellation is triggered outside the Cancel Area. If false, it is triggered inside the area.
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