Documentation
Documentation
  • Welcome!
  • Game Creator 2 Modules
    • UMA Integration
      • Getting Started
      • Avatar
        • Plugins
          • Renderer Manager
      • Remember
      • Variables
      • Dynamic UI
        • Dynamic Stepper UI
        • Dynamic List UI
        • Dynamic Cell UI
      • Slot Data Asset
      • Visual Scripting
        • Instructions
          • UMA
            • Addressables
              • Preload Avatar Assets
              • Preload Label Assets
              • Preload Race Assets
              • Preload Text Recipe Assets
              • Set Unload Delay
              • Unload All Assets
              • Unload Avatar Assets
              • Unload Label Assets
            • Common
              • Build Avatar
              • Can Always Rebuild Skeleton
              • Can Build Avatar
              • Can Bundle Check
              • Can Keep Mecanim Avatar
              • Can Load BlendShapes
              • Change Atlas Resolution Scale
              • Change Blend-Shape
              • Is Avatar Visible
              • Load Avatar Definition
              • Randomize Avatar
              • Remove Blend-Shape Data
              • Remove Bone
              • Save Avatar Definition
              • Set Animator Controller
              • Set Blend-Shape Data
              • Set Default Load Options
              • Set Default Save Options
              • Toggle Avatar Visibility
            • DNA
              • Add Predefined DNA
              • Can Keep Predefined DNA
              • Change DNA
              • Fill List with DNA Names
              • Load All Predefined DNA
              • Remove All Predefined DNA
              • Remove Predefined DNA
              • Reset All DNA
            • Expression Player
              • Change Expression
              • Change Expression Set
              • Change Min Weight
              • Override Mecanim Eyes
              • Override Mecanim Hands
              • Override Mecanim Head
              • Override Mecanim Jaw
              • Override Mecanim Neck
              • Reset Expressions
              • Set Disable Distance
              • Set Eye Blinking
              • Set Eye Gaze
              • Set Eye Saccade
              • Setup Expression Player
            • Generator
              • Can Convert Mipmaps
              • Can Convert Render Textures
              • Can Fast Generation
              • Can Process All Pending
              • Can Save and Restore Ignored Items
              • Change Atlas Resolution
              • Change Ignore Tag
              • Change Initial Scale Factor
              • Change Iteration Count
              • Set Fit Atlas
              • Set Garbage Collection
            • Overlay Color
              • Change Shader Property Color
              • Change Shader Property Float
              • Change Shader Property Integer
              • Change Shader Property Texture
              • Change Shader Property Vector
              • Clear All Shared Colors
              • Clear Shared Color
              • Extract Shared Color Table
              • Fill List with Shared Colors
              • Remove Unused Shared Colors
              • Set Channel Mask
              • Set Overlay Color
              • Set Shared Color
            • Plugins
              • Renderer Manager
                • Set Active Renderer Element
                • Set Active Renderer Manager
                • Toggle Active Renderer Element
            • Race
              • Add Race Animator Controller
              • Change Race
              • Fill List with Race Names
              • Remove Race Animator Controller
              • Set Default Race Animator Controller
              • Set Default Race Change Options
            • Recipe
              • Add Default Wardrobe
              • Add Utility Recipe
              • Add Wardrobe
              • Add Wardrobe Collection
              • Can Load Default Wardrobes
              • Clear Collection Group
              • Clear Wardrobe Slot
              • Fill List with Wardrobe Collections
              • Fill List with Wardrobes
              • Fill List with Wardrobe Slots
              • Load Default Wardrobes
              • Load Recipe String
              • Load Text Recipe
              • Reapply Wardrobe Collections
              • Remove All Default Wardrobe
              • Remove All Wardrobe Collections
              • Remove All Wardrobes
              • Remove Default Wardrobe
              • Remove Unused Wardrobe Collections
              • Remove Wardrobe
              • Remove Wardrobe Collection
              • Set Text Recipe
              • Set Wardrobe
              • Set Wardrobe Collection
            • UI
              • Change Target
              • Select Cell
              • Select First Value
              • Select Index Value
              • Select Last Value
              • Select Next Value
              • Select Previous Value
              • Stop Dynamic Cell UI
              • Stop Dynamic UI
            • Utilities
              • Set Text to File
              • Set Text from File
              • Set Text from Web
          • Cameras
            • Change Gate Fit
            • Change Lens Shift
            • Change Sensor Size
            • Is Physical Camera
          • Logic
            • Check Conditions Else Skip
          • Time
            • Wait Conditions
          • UI
            • Change Interactable
            • Change Anchors
            • Change Position
            • Change Size
        • Conditions
          • UMA
            • Addressables
              • Is Recipe Loaded
              • Is Label Loaded
              • Is UMA Addressables
            • Common
              • Can Build Avatar
              • Can Load BlendShapes
              • Has Bone
              • Has Slot Data
              • Is Dynamic Character Avatar
            • Context and Library
              • Is AnimatorController Exist
              • Is DynamicUMADnaAsset Exist
              • Is OverlayDataAsset Exist
              • Is RaceData Exist
              • Is SlotDataAsset Exist
              • Is TextAsset Exist
              • Is UMAMaterial Exist
              • Is UMATextRecipe Exist
              • Is UMAWardrobeCollection Exist
              • Is UMAWardrobeRecipe Exist
            • DNA
              • Compare DNA Value
              • Has DNA
            • Expression Player
              • Compare Expression Value
              • Has Expression
            • Generator
              • Compare Ignore Tag
              • Is Avatar Pending
              • Is Avatar Processing
              • Is Generator Idle
            • Overlay Color
              • Compare Overlay Color
              • Has Shared Color
            • Plugins
              • Renderer Manager
                • Is Renderer Element Active
                • Is Renderer Manager Active
            • Race
              • Compare Active Race
              • Is Race Cross Compatible
              • Is Race Humanoid
            • Recipe
              • Compare Text Recipe
              • Compare Wardrobe
              • Compare Wardrobe Collection
              • Compare Wardrobe Collection on Group
              • Compare Wardrobe on Slot
              • Has Available Wardrobes
              • Has DNA Converter Controller
              • Has Override DNA
              • Has Replaces
              • Has Wardrobe
              • Has Wardrobe Collection
              • Is Collection Group Empty
              • Is Race Compatible
              • Is Suppressing Wardrobe Slot
              • Is Utility Recipe
              • Is Wardrobe Collection Applied
              • Is Wardrobe Compatible
              • Is Wardrobe Slot Empty
              • Is Wardrobe Slot Suppressed
        • Events
          • UMA
            • On Avatar Begun
            • On Avatar Create
            • On Avatar Destroy
            • On Avatar Update
            • On DNA Update
            • On Expression Change
            • On Race Change
            • On Recipe Update
            • On Wardrobe Add
            • On Wardrobe Remove
      • Utilities
      • Releases
    • Tactile
      • Getting Started
      • Tactile Control
      • Touchable Area
        • Primitive
          • Box
          • Circle
          • Polygon
        • Screen
          • Full Screen
          • Half Screen
          • Quarter Screen
        • Transform
          • Ellipse Transform
          • Rect Transform
      • Control Type
        • Default None
        • Push Button
        • Analog Stick
        • Steering Wheel
        • Swipe Pad
        • Gesture Pad
        • Skill Button
        • Skill Stick
      • Custom Device
      • Visual Scripting
        • Instructions
          • Input System
            • Disable Touch Simulation
            • Enable Touch Simulation
          • Tactile
            • Change Unique ID
            • Is Interactable
            • Set Raycast
            • Analog Stick
              • Is Handle Locked
              • Is Handle Relative
              • Is Handle Sensitive
              • Is Surface Constrain
              • Is Surface Dynamic
              • Is Surface Reposition
              • Set Arrow Damping
              • Set Arrow Offset
              • Set Arrow Steps
              • Set Arrow Threshold
              • Set Handle Axis
              • Set Handle Damping
              • Set Handle Deadzone
              • Set Surface Damping
            • Gesture Pad
              • Set Pan Sensitivity
              • Set Pan Threshold
              • Set Pinch Sensitivity
              • Set Pinch Threshold
              • Set Twist Sensitivity
              • Set Twist Threshold
            • Steering Wheel
              • Is Recenter
              • Set Deadzone
              • Set Max Angle
              • Set Sensitivity
              • Set Snap Angle
            • Skill Control
              • Is Usable
              • Reset Cooldown
              • Start Cooldown
            • Swipe Pad
              • Is Continuous
              • Set Max Swipe Duration
              • Set Max Sample Deviation
              • Set Min Swipe Distance
              • Set Max Sample Deviation
        • Conditions
          • Input System
            • Has Touchscreen
            • Is Touch Simulation
          • Math
            • Compare Magnitude
          • Tactile
            • Is Default None
            • Is Holding
            • Is Interactable
            • Is Point Within Area
            • Is Pressing
            • Is Released In Area
            • Analog Stick
              • Is Analog Stick
              • Is Handle Locked
            • Gesture Pad
              • Is Gesture Pad
            • Push Button
              • Is Push Button
            • Skill Control
              • Is Castable
              • Is Cooldown
              • Is Skill Button
              • Is Skill Stick
              • Is Skill Type
            • Steering Wheel
              • Is Steering Wheel
            • Swipe Pad
              • Is Swipe Pad
        • Events
          • Input System
            • On Device Change
          • Tactile
            • On Hold
            • On Multi-Tap
            • On Press
            • On Release
            • On Slow Tap
            • On Tap
            • While Holding
            • While Pressing
            • Gesture Pad
              • On Pan
              • On Pinch
              • On Twist
            • Swipe Pad
              • On Swipe
            • Skill Control
              • On Activate Skill
              • On Reset Cooldown
              • On Start Cooldown
      • Releases
  • External Links
    • Unity Asset Store
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  1. Game Creator 2 Modules
  2. Tactile

Releases

v1.0.4 - WIP

Enhances

  • Touchable Area: Adds index label for each points of Polygon

  • Touchable Area: Polygon updates points field when dragging

v1.0.3 - May 22, 2025

Before updating, ensure to back up your project(s) beforehand and uninstall the previous version of the module by using the corresponding Uninstall button at the top toolbar.

New

  • Control Type: Interaction Pad

  • Control Type: Skill Stick

  • Control Type: Skill Button

  • Touchable Area: Touchable Area

  • Event: On Activate Skill

  • Event: On Start Cooldown

  • Event: On Reset Cooldown

  • Condition: Is Cooldown

  • Condition: Is Castable

  • Condition: Is Skill Stick

  • Condition: Is Skill Button

  • Condition: Is Skill Type

  • Condition: Is Point Within Area

  • Instruction: Set Raycast

  • Instruction: Start Cooldown

  • Instruction: Reset Cooldown

  • Property Get: Is Cooldown

  • Property Get: Cooldown Ratio

  • Property Get: Cooldown Remaining

  • Property Get: Fingers Centroid

  • Property Get: Finger Last Index

  • Property Get: Stick Motion XY (Normalized)

  • Property Get: Stick Motion XZ (Normalized)

Changes

  • Touchable Area: Raycast toggle is enabled by default

Fixes

  • Tactile Manager: Finger may not release properly in Simulator View

  • Touchable Area: Touches with infinite position are treated as inside the area

  • Touchable Area: Auto Press not ignoring fingers currently used by other control

  • Events: 'On While Pressing/Holding' called multiple times per finger in a frame

  • Touchable Area: Raycast ignores touch when no graphic is hit

v1.0.2 - April 16, 2025

Before updating, ensure to back up your project(s) beforehand and uninstall the previous version of the module by using the corresponding Uninstall button at the top toolbar.

New

  • Instruction: Is Handle Relative

  • Instruction: Is Handle Sensitive

  • Instruction: Set Handle Damping

  • Instruction: Set Surface Damping

  • Instruction: Set Arrow Damping

  • Analog Stick: Separates Handle's damping for drag & recenter

Enhances

  • Updates: Supports 'Remind me when new version is available'

  • Input Simulate: Supports Keyboard F13-24 Key in Input System v1.14.0

  • Input Simulation: Minor performance improvements

Fixes

  • TouchableArea: Pivot affects Transform Ellipse gizmos

  • Instruction: Enable Touch Simulation not working in some cases

  • Input Simulate: Gamepad Right Stick as Buttons has incorrect control path

  • Simulator View: Released and Pressed in the same frame causing a ghost touch

  • Steering Wheel: Incorrect center of rotation when Wheel is nested deeply

v1.0.1 - January 14, 2025

Before updating, ensure to back up your project(s) beforehand and uninstall the previous version of the module by using the corresponding Uninstall button at the top toolbar.

New

  • Condition: Is Release In area

  • Push Button: Input Execution Option

  • Example: 2_Push_Button/2_Input_Execution

  • Example: 1_Basic_Interactions/7_Drag_Panel

Enhances

  • Swipe Pad: Directions list supports undo operation

  • Touchable Area: Consistent dotted border line gizmos

  • Internal: More control over Interaction execution order

Fixes

  • Push Button: value is 1f during On Release Event

  • Examples: Missing Lighting Data Asset in Example Scenes

  • Swipe Pad: Stationary in initial sample point starts the swipe time

  • Editor: Tactile Control Inspector throws null reference in some cases

  • Input Simulate: Button input control sent values in same frame accumulate

v1.0.0 - December 16, 2024
  • Initial release

Last updated 1 day ago

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