Avatar
Last updated
Last updated
The UMA Avatar is an enhanced version of the Dynamic Character Avatar from UMA, with added features to integrate better with Game Creator 2. Here are some key improvements:
Avatar Plugins: Extend the UMA Avatar's functionality without adding additional component.
Enter Play Mode Settings: Allows skipping domain and scene reloads for faster testing.
Prebuild Skeleton: The skeleton bones for the initial race will be generated instantly at the start. This ensures that the Character component won’t have issues with missing bone references during its initial avatar build in case it isn’t finished yet.
Wardrobe History: Records the last added and removed wardrobe recipe for any UMA Avatar.
Slot Data History: Records the list of slot data's name before rebuild.
And a lot more... making sure both UMA Avatar and Character component is perfectly fit together.
To create simply right-click on the hierarchy panel, then go to Game Creator > Characters > Character - UMA or Player - UMA, and you're done.
You can change the default race and customization preset of the created UMA Characters within the Project settings under the GameCreator/UMA section.
The UMA_GLIB has been added to the hierarchy to ensure it's always present. This prefab includes vital components such as the UMA Context, UMA Generator, and UMA Mesh Combiner, which are essential for constructing UMA Avatars.
When you select a Character in the hierarchy, a white wireframe box (gizmo) should appear around its feet, indicating that it's an UMA.