Avatar
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The UMA Avatar is an enhanced version of the Dynamic Character Avatar from UMA, with added features to integrate better with Game Creator 2.
Here are some notable key improvements:
Prebuilt Skeleton: The skeleton bones for the initial race are created immediately when the game starts. This ensures the Character component has all the necessary bone references right away, preventing issues during the initial avatar setup if it’s not yet fully complete.
Avatar Plugins: Extend the UMA Avatar's functionality without adding additional component.
Enter Play Mode Settings: Speeds up testing by skipping domain and scene reloads.
Wardrobe History: Keeps track of the most recently added or removed wardrobe recipes to any UMA Avatar.
And a lot more... making sure both UMA Avatar and Character component is perfectly fit together.
To create simply right-click on the hierarchy panel, then go to Game Creator > Characters > Character - UMA or Player - UMA, and you're done.
You can change the default race and customization preset of the created UMA Characters within the Project settings under the GameCreator/UMA section.
The UMA_GLIB has been added to the hierarchy to ensure it's always present. This prefab includes vital components such as the UMA Context, UMA Generator, and UMA Mesh Combiner, which are essential for constructing UMA Avatars.
When you select a Character in the hierarchy, a white wireframe box (gizmo) should appear around its feet, indicating that it's an UMA.