Tactile Control
A Tactile Control is a component that can be attached to any UI game object, providing an interactive on-screen control that allows users to interact through touch.

General Settings
The Interactable
determines whether the control can be interacted with. It will becomes non-interactable internally if the associated game object or component is disabled.
Kernel Settings
The component is consists of two main systems which driven the component, organized into collapsible sections:
Touchable Area
The Touchable Area
specifies the region of the screen where touch interactions are detected. Depending on the type, its shape can be defined as a box, circle, or other forms. Additionally, it manages finger-related information, such as tracking touch positions and interactions within the defined area.
Control Type
The Control Type
defines the specific function of the control, whether it’s for movement, camera, or actions. Each type comes with its own unique control behavior, enhancing the overall interaction.
Unique Identifier
Located at the bottom part of the component, each Tactile Control must have a unique ID. This ID is essential for fast and efficient lookups, particularly in situations where a reference to the component is required before it exists in the scene.
If there are duplicate IDs in the scene, an error message will appear above the ID field, showing the hierarchy path of the Tactile Controls that share the same ID. Take advantage of this information to resolve the duplication issue.

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