> For the complete documentation index, see [llms.txt](https://niam.gitbook.io/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://niam.gitbook.io/documentation/game-creator-2/uma-integration/remember.md).

# Remember

The **Remember** component lets you save specific data with dedicated memory. The UMA Integration module offers pre-made memories specifically designed for UMA characters.

<figure><img src="https://348920791-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FeQ7CIxHuad77enwt80mG%2Fuploads%2Fp7tCZO6KYsVMuT45oTzK%2FUMA%20Memories.png?alt=media&amp;token=2bc17642-3003-4b35-bd48-ed0e38fd7aef" alt="" width="563"><figcaption><p>Remember Components with UMA Integration's Memories</p></figcaption></figure>

## Memories

* **Race Memory** : Allows to save the current active **Race** of an UMA Avatar.
* **DNA Memory** : Allows to save the current **DNA** values of an UMA Avatar.
* **Wardrobes Memory** : Allows to save the current **Wardrobes** of an UMA Avatar.
* **Shared Colors Memory** : Allows to save the active **Shared Colors** of an UMA Avatar.
* **Avatar Definition Memory** : Allows to save the **Avatar Definition** of an UMA Avatar.
* **Avatar Recipe Memory** : Allows to save the **Avatar Recipe** of an UMA Avatar.

{% hint style="success" %}
The **Remember** component containing **UMA Integration's** memories can be attached to either the Character or Avatar game object.
{% endhint %}

To learn more about **Remember** component, kindly visit the [official documentation](https://docs.gamecreator.io/gamecreator/advanced/save-load-game/remember/#remember).
