Dynamic Cell UI
Last updated
Last updated
The Dynamic Cell UI component contains a value and cell index assigned by its Dynamic List UI parent. Its role is to manage operations related to the given value, such as displaying text if it contains a string or an image if it contains a sprite.
When Select
Reference to game object that will be activated or deactivated depending on whether the value within the cell is selected by its parent Dynamic List UI. It is optional.
When First
Reference to game object that will be activated or deactivated based on whether the value within the cell is the fist among the values in its parent Dynamic List UI. It is optional.
When Last
Reference to game object that will be activated or deactivated based on whether the value within the cell is the last among the values in its parent Dynamic List UI. It is optional.
On Refresh
List of instructions that will be executed when the Dynamic Cell UI is spawned or the parent Dynamic List UI changes its selected value.
The 'self' argument property refers to the game object on which this component resides
The 'target' argument property contains the target object of the parent Dynamic List UI