> For the complete documentation index, see [llms.txt](https://niam.gitbook.io/input-mapper-for-unity/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://niam.gitbook.io/input-mapper-for-unity/changelog.md).

# Changelog

All notable changes to the input mapper package will be documented in this page.

{% updates format="full" %}
{% update date="2026-07-15" tags="wip" %}

## v1.0.5

* Added Different Input Actions source in Input Selector of Input Mapper components.
* Added Support to Local Multiplayer via Player Input component.
* Added Support for multiple instance of Rebind Manager per Player Input.
* Renamed Component `Input Rebind - Processor` into `Input Rebind - Parameter`.
  {% endupdate %}

{% update date="2026-07-15" tags="released" %}

## v1.0.4

* Fixed Errors due to missing semi colons and namespace in Unity 6.5
* Fixed Blank Icons for Switch Pro Controller in Default Input Skin A.
* Fixed Event `InputRebindProcessor.OnBindingProcessorChanged` is never used.
  {% endupdate %}

{% update date="2026-04-29" tags="released" %}

## v1.0.3

* Fixed Touchscreen device in Device Simulator View being ignored by Device Listener.
* Fixed creating local interaction for control in Input Display Skin asset initially sets disable.
* Fixed timeout timer text in Info Text of Input Rebind - Binding component is not updating.
* Added `Allow Text Preprocessor` option in Input Prompt components.
* Fixed `Update Default Skin` package's outline skin still named silhouettes instead of outlines.
* Added Active Device dropdown in Main Toolbar of Editor to simulate active device in playmode.

  <figure><img src="https://772198664-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZKiWXgJ9UhGsBWWXhjMU%2Fuploads%2FVd3SIeGJrSWr80NVyThy%2Fezgif-4a4cc5bd371f85e1.gif?alt=media&amp;token=7c2e9232-940b-41cf-9301-a0f02e0c501b" alt=""><figcaption></figcaption></figure>
* Added title bar header buttons to Input Mapper in Project Settings.
* Fixed Sample's ScrollRectAutoScroll.cs where scrolling keep snaps back to selected item position.
  {% endupdate %}

{% update date="2026-04-20" tags="released" %}

## v1.0.2

* Fixed several console warnings in Unity 6.4&#x20;
* Fixed Game Creator Integration is pre-installed.&#x20;
* Fixed Null Reference error in InputControlUtils.FindKeyOnCurrentKeyboardLayout().&#x20;
* Fixed Input Prompt Sprite doesn't ignore the next binding with the same name.&#x20;
* Change settings default Text Style from Style\_SpriteOnly into Style\_ShortNameOnly.
* Fixed hierarchy creation context menu path from 'UI' into 'UI (Canvas)' in Unity 6.4
  {% endupdate %}

{% update date="2026-04-17" tags="released" %}

## v1.0.1

* Fixed interactions with custom parameter displaying names with parentheses.
* Disable Generate Mipmap and Crunch Compression for Default Skin spritesheets texture.
* Added HelpURL attributes to Input Mapper components.
* Fixed WebGL not auto-saving overridden bindings on page close.
* Fixed WebGL detecting all gamepads as Generic Gamepad.
* Added 'SetInputActionParameter' Instruction for Game Creator.
  {% endupdate %}

{% update date="2026-04-17" tags="released" %}

## v1.0.0

* Initial Released
  {% endupdate %}
  {% endupdates %}
