# Change Shader Property Texture

```csharp
UMA » Overlay Color » Change Shader Property Texture
```

## Description

Changes the shader property texture value from the given UMA Avatar's shared color property block

## Parameters

<table><thead><tr><th width="263">Name</th><th>Description</th></tr></thead><tbody><tr><td>Avatar</td><td>The game object with UMA Avatar type component attached</td></tr><tr><td>Shared Color</td><td>Name of the desire shared color which has the property</td></tr><tr><td>Property</td><td>Name of the property to change in property block</td></tr><tr><td>Texture</td><td>Texture target that the property value turns into</td></tr></tbody></table>

## Keywords

`UMA`, `Texture`, `Image`, `Sprite`, `Shader`, `Property`, `Material`,  `Set`, `Change`, `Alter`
