# Set Fit Atlas

```csharp
UMA » Generator » Set Fit Atlas
```

## Description

Changes the UMA Generator configuration to fit textures within the atlas

## Parameters

<table><thead><tr><th width="263">Name</th><th>Description</th></tr></thead><tbody><tr><td>Generator</td><td>The game object with UMA Generator type component attached</td></tr><tr><td>Can Fit Atlas</td><td>Whether fit atlas should be enabled or not</td></tr><tr><td>Can Sharper Fit Textures</td><td>Whether the rescaled textures will use a higher mipmap when being down sampled</td></tr><tr><td>Overflow Fit Method</td><td>The options if the textures are too large to fit in the atlas</td></tr><tr><td>Fit Percentage Decrease</td><td>The percentage to shrink the textures if using Decrease Resolution fit method</td></tr></tbody></table>

## Keywords

`UMA`,  `Generator`,  `Texture`
