# Utilities

## Convert Shared Color Table

<figure><img src="/files/A82aKzJ6uj7lE434mcHs" alt="" width="563"><figcaption></figcaption></figure>

To convert the Shared Color Table into a **Global List Variable** with an **Overlay Color** value type:

{% stepper %}
{% step %}
In the Project window, select all the desired Shared Color Tables.
{% endstep %}

{% step %}
Right-click on the selected assets.
{% endstep %}

{% step %}
Navigate to **Game Creator > UMA > Convert Shared Color Table(s)**.
{% endstep %}
{% endstepper %}

## Convert Global List Variables

<div align="center"><figure><img src="/files/2HIftYjgB1uXQqbIu3zx" alt="" width="563"><figcaption></figcaption></figure></div>

To convert the **Global List Variable** with **Overlay Color** value type into a Shared Color Table:

{% stepper %}
{% step %}
In the Project window, select all the Global List Variables with Overlay Color value type.
{% endstep %}

{% step %}
Right-click on the selected assets.
{% endstep %}

{% step %}
Navigate to **Game Creator > UMA > Convert Global List Overlay Color(s)**.
{% endstep %}
{% endstepper %}

## Convert Slot Data Asset

<figure><img src="/files/RAz7EfS1aDpD7sZfdbOC" alt="" width="563"><figcaption></figcaption></figure>

To convert **UMA.SlotDataAsset** into **UMA Integration's SlotDataAsset**:

{% stepper %}
{% step %}
In the Project window, select all the desired Slot Data Assets.
{% endstep %}

{% step %}
Right-click on the selected assets.
{% endstep %}

{% step %}
Navigate to **Game Creator > UMA > Convert Slot Data Asset(s)**.
{% endstep %}
{% endstepper %}

{% hint style="warning" %}
This feature also allows you to convert the Slot Data Asset back to its original form. However, please note that you'll lose any instructions defined within its events.
{% endhint %}


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