# Renderer Manager

The Renderer Manager plugin enables the UMA Avatar's mesh to be split across multiple Skinned Mesh Renderers, each configured with its corresponding UMA Renderer Asset.

<div><figure><img src="https://348920791-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FeQ7CIxHuad77enwt80mG%2Fuploads%2FMq5TdRratauokBzrzKL7%2FScreenshot%202024-11-27%20231843.png?alt=media&#x26;token=83f701e0-f0ef-4dbb-b69b-d5fc6b19d6ed" alt=""><figcaption></figcaption></figure> <figure><img src="https://348920791-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FeQ7CIxHuad77enwt80mG%2Fuploads%2FalreC1Iqs0GW9q7f69WS%2FScreenshot%202024-11-27%20231921.png?alt=media&#x26;token=57906662-b8eb-41f6-b75b-aa9f17d20383" alt=""><figcaption></figcaption></figure></div>

{% hint style="info" %}
This is especially useful in scenarios like first-person view, where you may need to hide the character's head while still retaining its shadow.
{% endhint %}

## Related Instructions

* [Set Active Renderer Element](https://niam.gitbook.io/documentation/game-creator-2/uma-integration/visual-scripting/instructions/uma/plugins/renderer-manager/set-active-renderer-element)
* [Set Active Renderer Manager](https://niam.gitbook.io/documentation/game-creator-2/uma-integration/visual-scripting/instructions/uma/plugins/renderer-manager/set-active-renderer-manager)
* [Toggle Active Renderer Element](https://niam.gitbook.io/documentation/game-creator-2/uma-integration/visual-scripting/instructions/uma/plugins/renderer-manager/toggle-active-renderer-element)

## Related Conditions

* [Is Renderer Element Active](https://niam.gitbook.io/documentation/game-creator-2/uma-integration/visual-scripting/conditions/uma/plugins/renderer-manager/is-renderer-element-active)
* [Is Renderer Manager Active](https://niam.gitbook.io/documentation/game-creator-2/uma-integration/visual-scripting/conditions/uma/plugins/renderer-manager/is-renderer-manager-active)
